>>722908991
Styx is good but the games suffer from two problems.
-Half the game consists of re-visits to levels from the first half, just with different enemy patrols
-There is literally zero information on where the main objective is. No readables, no conversations you can eavesdrop on, nothing. The game relies entirely on the ever-present Skyrim-arrow that points towards where you need to go, and you can't even use logic to deduce where the objective might be based on context, because the level geometry is abstract instead of practically logical architecture for human use.
There are also some pointless unnecessary boss fights but at least they use stealth