>“For example, in the past year alone, about 19,000 PC games were released on Steam, and more than 60,000 mobile games were released on phones. But how many of them truly succeeded? The number of new games that crossed the ‘evergreen revenue line’ may have been only six: Zenless Zone Zero, Wuthering Waves, Love and Deepspace, Helldivers 2, Black Myth: Wukong, and Delta Force: Hawk Ops. These six teams have all been working in their respective fields for quite a long time,” said Ma Xiaoyi.
>In addition to tracking new releases, Ma Xiaoyi also follows the development of global evergreen games. At present, there are about 70 products worldwide that meet Tencent’s evergreen standard. Every year, around five to six titles drop out of this list, so the number of evergreen games isn’t necessarily always growing.
>In Ma’s view, “evergreen” is an outcome. “A game that ultimately defines its genre, and is willing to continuously evolve and operate to meet players’ needs, has the chance to become evergreen. People always like to look for a sufficient condition—as if meeting that one condition guarantees success. But in most cases, you may need to meet 10 necessary conditions (roughly speaking) just to earn a ticket to the lottery. And even then, the highest probability of success is only 20%–30%.”
>In summary, today’s global market is still large enough, and Tencent itself does not capture every opportunity. This leads to the question Tencent has long been trying to solve: how to cover more market segments, and how to gradually increase the success rate of its products—so that making games, an inherently high-risk endeavor, can become somewhat more “steady.”


In other news, our future is secure and our game is exceeding expectations.
Even the CEO of Tencent, who despises miHoyo was glazing us.