4 results for "ac43942b3f9fc7b7a936ab84a4d6edd3"
>>723762071
The variety was the best part about the game, if you ask me.
You know thinking about it the collab did give some implications for SEQUEL's future.
For Dire and the SEQUEL inhabitants' surprise, the TD residents only got lethargic or comatose at zero mana, but they didn't die.
This isn't some dimensional difference between games, but actually a trait most of the SEQUEL kin lost before the events of Atline.
Mesa had to rely on mana to save the dying humanity after the war, but their descendants were dependent on mana to live. Heretics were seemingly an exception but we later learn it's more that they can ''hold'' the mana longer. Come the SEQUEL series, the Mana Barren grounds is seen as the future the world as without mana even the plants die out and Maria believes rather than trying to avert the decay it's better to find a way to not need mana at all. And then in Colony we learn Fake Rabi is exactly that; Mana empowers and heals him, but he can live without it. Not even because he is a born man that should produce mana, as even after being deprived of it he can still function.
Makes me wonder if there is some greater goal with the implications with each game if Hakika went as far as use Sibluml as a plot point of the Collab however small it was. By Kludge the characters note that apocalyptical disasters are happening more and more frequently, yet Idea implies the party beating the trials was a desired outcome.
I'm wondering if this really is to cultivate the party to beat some greater apocalypse, or if even that is a means to something else. Because, with Pharaxes and the like, solving the mana issue even if it's by dragging it from other dimensions is possible. And there is no end to backups for disasters including Ino turning back time. Is it all really for some implacable terror? Or to force mankind to evolve beyond this critical flaw they acquired before the PREQUEL?
Need games with BIG girls
Need hakika to make more big girls