>>724578597
>>724578597
yeah it's all in-engine, webm rel got fucked up and looks blocky as shit, but I dont want to wait 10 minutes for another to convert.
I'm mostly posting pics cus it looks really bad when moving the camera around. the edges flow texture is all screen space right now, so when the camera moves it gets all jittery and has a ton of artifacts cus it needs to recalculate and play catch-up
I'm slowly figuring out how to make it more stabilized, by either projecting it to a cube map or maybe sphere map, or by recreating the UVs and projecting them to that. Idk how long that'll take to figure out, so I'm not really sure if I'll end up using this in my game at all.
someone on the /g/ gedg thread posted a link to the obra dinn game's devlog and it's funny how close his dither approach is to how the brushes are generated, so I'm really hoping I can figure it out based on his devlog posts