>>11961008
>>11961250
>>11961321
>Well crafted and fun, but as it goes on it gradually turns into a headache.
Funny you say that, because I didn't have any issues with the mid-to-late game myself, but then again I was doing completion and had a lot of E-Tanks and Reserve Xs, so the game was smooth sailing for me after Space Jump and Plasma, only skydiving at Sector X.
>I decided to restart my playtroughd on Normal on v1.2
Let me know if during Sector X you keep Ice Missles. If you don't, well... my condolences, first of all...
>Metaquarius did rebalanced the game ever since but seems like he did it out of guilt.
He better be guilty, the motherfucker...
(To be fair, the whole game was designed pretty well for an experience that was meant to be for veteran players, it didn't betray it's audience... it's only Sector X that needs a rebalance).
>X-Fusion* (?) was another one who flew to close to the sun.
Not quite, at least not for me. The game is perfectly designed all around, save for a couple small things like some bosses being under/overwhelming and some sections asking way too much from you, but with some gitgudding you can get through it just fine, specially if you are keen to Super Metroid. There's also the story that feels pretty fanfic-ey at times, but nothing too outrageous.
I'd say X-Fusion's main flaw lies entirely on Sector X and how it was executed on both game design and story, which is why it felt so betraying for me. They had it right on everything BUT the endgame and that sucks.