Rolled 8, 3, 1 = 12 (3d8)
>>6305403
This quest uses a modified Star Wars/Genesys RPG dice system that FFG created. You normally roll against setback/difficulty dice, but I do that either “IRL” or I’ll make a public roll as the QM if it’s a pivotal roll or want to do it for full transparency. See pic related for the conversion.
Success/Failure determines how effective the skill check was. Advantage/Threat and Triumph/Despair determine how lucky the attempt was. Normally only one success on the pass–fail axis is needed to succeed. There are both positive and negative types of dice, which can be added to a skill check roll to represent advantages or disadvantages. It falls to the DM/GM/QM to interpret the dice.
Just for an example, I’ll roll 3d8 Difficulty Dice here on the board, and measure the results against what you rolled. Success/Failure and Advantage/Threat will cancel each other out. In any event, you guys have a Critical Success with the Triumph.
With Cognitive Cascade, check the d6 column in the reference picture. It can give extra degrees of Success or Advantage.