>>722876348
Call of Duty's SBMM was horribly implemented and everyone who was making fun of CoD players for complaining was ignorant and didn't understand the problem.
NORMAL GAME'S SBMM:
>Hidden or visible ELO/Rank system that slowly goes up and down based on W/L
>Over time winning and losing will put you into an appropriate range that you can improve with practice
>People eventually get put where they need to be
CALL OF DUTY'S SBMM:
>NOT an ELO/Rank system
>ONLY cares about your performance in the last 2-3 matches
>Hyper compensates for win/loss streaks by putting you against a vast range of opponents
>Previous 1,000 games you played did not matter, all that mattered was the last 2-3
Actual example: Streamers/Pros who had 70-80% winrate accounts with 2.5:1 KDAs would take out RPGs and suicide for like 2 games. They would then be put into matches against people (stats are public, btw) who have like a 30-40% winrate and like .75 KDA
tl;dr - in CoD you could be a top level pro and if you sandbag for just 2 or 3 games you face actual new accounts and really bad players.