Europa Expanded
Introduction

Hello everyone!

Stiopa, LordVarangian and Lia here,
We are delighted to announce that we, too, are included in the EUV Modder program and have begun work on the next installment of our Vanilla+ mod, Europa Expanded.

Today we’d like to share what our plans are, what we have made so far, and what you can expect on November 4th!
Henceforth, we may refer to Europa Expanded for Europa Universalis V as EE 2.0 for short.
What is EE 2.0?
Europa Expanded for Europa Universalis V will be more of the same format that you might know from Europa Expanded 1.12 and 1.13.
Our goal is to create our own personal “fork” of the game, where we bring forward our own content, adjust the mechanics ever so slightly to our liking, as well as bring forth a great deal of new, deep and engaging mechanics (hopefully not too many though, so as not to turn into an overhaul!).

What have we been doing since we got access to the game then? Let us see.
Reconquista
As of writing, we have experimented with many new systems and forms of content. On one hand, we have a brand new Situation under works - the Reconquista.

The Reconquista is our answer to the question on how to promote the historical conflict between Castile and Granada, promote the latter's survival as well as to introduce flavor for the eponymous Re-Reconquista. Unlike other situations - Reconquista is a Situation that will exist as of 1st April of 1337, having technically been in effect for several centuries as of the game start date.