>>107041865
Nice yes I'm also going to do that.
The only part i'm concerned about is shadows. The light assignment and shading part seems rather straight forward (haven't implemented it yet, but it just seems there's not that much to it).
But creating shadow maps seems to be more work. the paper/presentation of the guy who invented clustered shading also shows that drawing the shadows takes up the most time and requires some more none-trivial algorithms.