>Playtime (Basic Attack / Targeted)
>Deals Physical damage
>Big Baddie Cleanup (Active / AoE / Debuff)
>Selects 1 direction, deals AoE Burn damage to all enemy units hit in the selected direction, and inflicts [Overburn].
>Mystery Fun Ball (Active / Targeted / Buff)
>Deals Burn damage to the target, along with fixed damage to the target and all surrounding enemy units within a certain area-of-effect radius. Lewis gains [Fumo's Command], which increases damage dealt by Salvo.
>Toy Carnival (Ultimate / Targeted)
>Deals Burn damage. Each [Fumo] increases the critical rate and damage dealt by this attack based on their [Rank]. [Rank]: The [Fumos] provides Lewis with additional buffs according to their [Rank]. (The effects of lower ranks are included when they are of higher [Ranks]), this effect can be stacked.
>Rank 1: Lewis' Burn damage is increased.
>Rank 2: Lewis' Burn damage and critical rate is further increased.
>Rank 3: Before Lewis launches her Ultimate skill [Toy Carnival], an additional instance of Salvo is performed. This additional instance of Salvo does not increase Confectance Index nor use up the count.
>Fumo Assembly (Passive)
>At the start of the battle, Lewis gains [Heat Transfer], and consumes all points of Confectance Index to assign [Fumos] to nearby allied Burn attribute Dolls (excluding self).
>When allied units with [Fumos] perform basic attacks or active attacks that deal Burn damage, Lewis commands the [Fumos] to launch a Salvo at the target that took damage, and gains [Blaze] and Confectance Index.
>When the unit with [Fumos] assigned deals Burn damage, said unit gains [Merit Points].
>At the end of the round, consumes [Merit Points] to increase the [Rank] of the [Fumos]. [Heat Transfer]: Uses [Blaze] as a value counter. When [Blaze] reaches a certain value, consumes all points of [Blaze] and applies [Afterburners] to all allied units. [Blaze]: Used to charge [Heat Transfer].