>>724561523
It doesn't even have to be subtle. There's nothing inherently wrong with highlighting the path forward or interactive objects. The problem is how they do it. RE4 is a great example. Everybody rightfully complained about yellow paint on breakable barrels in the remake but the original basically made the textures full bright so they clearly stood out arguably even more than the paint does. The latter is easier to abstract in your head and gloss over while yellow paint feels like a part of the setting and immediately makes you question who did that ultimately leading you to the answer that it was the designer and taking you out of the game.