>>95849839
In the Tomorrow City RPG, the eponymous Tomorrow City stands upon an axle, the city itself divided into three concentric circles, each of which rotate independently around a central spindle.

The game makes several points in explaining the logistical problems this creates, such as cables and pipes needing to be detached/re-attached throughout the day and entire roads/railways/tunnels being blocked off. The thing is, the game doesn't actually give any explanation as to why a city would be designed like this--it's evocative, sure, but ultimately nonsensical.

What theories do you have as to why a city would be designed this way?