>>12121308
>hl1 mods
Gotta say, it's strange how little Half-Life gets discussed around here. I think I've seen Unreal get talked about more often. Do folks here just not play it much?
Anyway, here's some mod recs:

>Uplinked
A hearty recommendation, might be the most interesting Half-Life mod I ever played. It replaces the "Forget about Freeman!" chapter with something much bigger that incorporates Uplink and a bunch of cut areas and concepts, but the main thing is that the maps have some very impressive setpieces unlike anything I'd ever seen. For instance, picrel is a brush-entity recreation of a loader that you can control (and ride!) with the buttons on its back.
https://www.moddb.com/mods/uplinked

>Half-Life: Savior Complex
It's much shorter than Uplinked, but also has unique tricks of its own, like bespoke models that simulate collapsing brushwork and some clever visual effects. Maps look good (if overly spacious), gameplay is alright.
https://www.moddb.com/mods/half-life-savior-complex

>Feline
You're an unarmed catgirl that can run fast, climb walls, and bump into HECU grunts to knock them out. Also, the grunts shoot projectiles now. Bizarre, but actually pretty fun.
https://www.moddb.com/mods/feline-10