fighting games have one simple formula for balance but bugmen keep trying to reinvent the wheel
good balance:
>top tiers are gatekept by high execution or high mixup potential but more guesses needed
>strong zoner doesnt have strike/throw
>low tiers are baby mode character and easy to pick up, but retain some of the games core mechanics thats easily transferable to the top tiers
>easy characters should feel like an uphill battle
bad balance
>giving everyone the same 2.5 timmy shimmy guessies needed to win
>top tier is retard/femshep friendly
>nobody has steezy execution