>>538280702
>Untitled Dome Game

Straight into the menu, no options but at least a small tutorial to indicate controls.
A 1-bit tower defense where you have to gather resources to upgrade your dome.
The risk-reward and tensions are easily understood while the resource management and dome upgrading can keep you engaged and wanting to go "faster and harder".
Uses both the mouse to aim and buy upgrades while also using the keyboard to navigate and gather resources, could probably be better implemented for everything to either use only the mouse or the keyboard (and both being an option).
I didn't realize at first that you could pick up more than 1 resource even without the upgrade, which slowed me down.
UI at the bottom could probably be larger and I didn't realize that it had a countdown for when the next wave hits.
Player character sprite is too blurry compared to the other pixelated assets.
The map is always the same every game, that might be a good or bad thing, but it could be procedurally generated to add a bit more variety.
Overall, nice little tower defense game that is engaging enough but at the end of the day it doesn't do anything different from other games of this type. I think you should go harder with the upgrades early on and allow more time to build up and gather resources, this then allows you to also go harder with the enemy waves and for the player to enjoy the shooting more instead of this gradual 1 wave > 1 upgrade > 1 slightly bigger wave > 1 upgrade etc.