Search results for "b40de133cf768eee6d6d88dd7d6e0f43" in md5 (2)

/v/ - Gamedev
Anonymous No.723393757
>>723391729
So, I know a lot of people give you shit, but I think the concept of your game (a game made almost entirely by human guided AI) is extremely cool. I use a little bit of AI code in my game, but a game that is entirely Guided AI code is really cool. Like, the possibility we're at that point in the future where games are that easy to design is super cool.

>>723387220
Oh, hey! Thanks for talking about my game! Yeah, my game is made in Godot. I'm sure there is a lot Godot Can't do that Unity or unreal can, but honestly, you can't say "Godot isn't for 3D" anymore. It's perfectly fine, and scales up to your skills. 5 years from now, I don't really think commercial companies will have any real reason to use Unity. Unreal will have its graphical reasons to use to triple A titles will still use it, but Godot is eating into Unity's market very quickly. Even if Godot is only 90% as good as Unity, you can't beat Godot's "FREE" pricetag.
/v/ - Friendly Dev Progress Thread
Anonymous No.723237114
Over the last 3 days, I made an NPC model for my level. The level is "Mt. Energy" and it's a world with solar panels and wind mills and a Geothermal Energy plant, so, I decided to make the people who live in the level cartoony batteries.

I also entirely redid a huge chunk of my "Event Engine", just so I could use it to turn the character to make him face you and change animation while you talk to him. The event engine is WAY more robust and open, as it can call functions held within the NPC or Player, as opposed to only a couple specific scripts.

>>723236495
What do you mean? In what context?