>>723391729
So, I know a lot of people give you shit, but I think the concept of your game (a game made almost entirely by human guided AI) is extremely cool. I use a little bit of AI code in my game, but a game that is entirely Guided AI code is really cool. Like, the possibility we're at that point in the future where games are that easy to design is super cool.
>>723387220
Oh, hey! Thanks for talking about my game! Yeah, my game is made in Godot. I'm sure there is a lot Godot Can't do that Unity or unreal can, but honestly, you can't say "Godot isn't for 3D" anymore. It's perfectly fine, and scales up to your skills. 5 years from now, I don't really think commercial companies will have any real reason to use Unity. Unreal will have its graphical reasons to use to triple A titles will still use it, but Godot is eating into Unity's market very quickly. Even if Godot is only 90% as good as Unity, you can't beat Godot's "FREE" pricetag.