INFINIT ENTERTAINMENT, a newly formed studio today announced Falcon Fall™, a highly ambitious next-gen tactical shooter built in Unreal Engine 5 and scheduled for deployment in late 2026.
Created by seasoned VR developers in collaboration with combat veterans, Falcon Fall™ is aiming for AAA quality in VR, pushing visuals, immersion, and intensity to new heights.
The project is designed to redefine what a tactical shooter can be in virtual reality — where tension and unpredictability matter more than spectacle.
Falcon Fall™ combines handcrafted missions with dynamic systems to create a sense of living, breathing combat operations. Inspired by modern tactical shooters like Ready or Not and Onward, films such as Black Hawk Down, and above all, real-world stories from the battlefield, Falcon Fall™ is designed to channel the authenticity of lived combat experience into virtual reality. The focus is on pressure, trust, and decision-making under fire - the moments where uncertainty is constant, the environment feels alive, and survival depends on teamwork as much as skill.
“We’re not just making another VR shooter — we’re building something that feels alive,
unpredictable, and unforgettable” said Echo Charlie, point of contact for Falcon Fall™. “This is about tension, presence, and the kind of authenticity that only comes from stories told by those who lived them.”
With its focus on next-generation visuals, procedural unpredictability, and authentic
tactical pacing, Falcon Fall™ aims to stand as one of the most ambitious VR shooters yet
attempted.
Falcon Fall™ will launch on PC VR via Steam in 2026, with support for leading VR headsets at release
https://store.steampowered.com/app/3942390/Falcon_Fall/
Do we have any hope?