>>538324262
>fucked up that it applies to outers too
Yep, but honestly it would be absurdly broken as fuck if it didn't. Even if it doesn't reduce the resistances by that much it sounds incredible to me already, lowering them all by just about 10% per item would already make it way, way easier to start eating sun pills pre-core, you could make incredible cultivators with a tiny fraction of the effort and the only catch is that you'd have to force feed every outer you want to keep (preferably) a refined Morrow pill or something.
I also get the feeling that it will be a bigger drop than 10% per item, I'm looking forward to it.
It's not even the only modifier, one gives absolutely everyone who joins my sect +10 qi sense but everyone's pretty hungry all of the time, and the other lets me equip additional talismans with the tradeoff of not being able to manually draw them. The great painter mod might completely bypass that downside I'm not sure, and even if it doesn't I can loot T12 talismans of my choosing off of enemy cultivators or just roll the dice repeatedly for what I want and then be able to equip 4 (more?) talismans to everyone.
>i suspect you're gonna be doing a lot of recruitment
Probably. The main way to bypass the whole age problem that I can see is to keep hiring new blood until I solve the need for life pills, the only problem is that the achievement I'm going for is time gated and I only have the first three years to clear it, so I can't fuck around.
>i wonder if it hits other sects too, i know there's that story npc that dies of old age
It honestly might, I could potentially check but forgot to do so earlier.