>>96401050
I have no idea. I'm in a game right now, learning the mechanics as I go and getting a feel for the play. I need to read some of the core books and EU material before I try to Ref a game or give people advice on running a campaign.

I will say if you want to do something EASY to get them into Cybeprunk, the ERMK is essentially RED with a few 2077 toys sprinkled in. I'm assuming they're familiar with the anime or videogame, so they'll probably want material they're more familiar with rather than having to parse through old source books to get a feel for the game and the world.
>Why can't I do stuff like in the game/anime!? Why do we have to use payphones!? Agent? Why do I need a cellphone? Don't we have all that stuff internally? What cyberware should I get? It COSTS that much just for cybereyes!?
ERMK does a pretty good job of giving you and the players all the tools needed to get started quickly. It also has a lot of QoL stuff packed in for starting players compared to Vanilla Red, which requires you to really THINK about what starting cyberware you chip, what class you're running, and what gear you take along. I think it even has premade characters if the players need additional handholding. If your players aren't running ERMK, they can end up with a really gimped build if they're not careful.

My ref's homebrew rules include some of the ERMK humanity stuff since it just makes sense compared to Red's humanity restoration requiring "therapy" and shit. The starter module also includes my homeboy Falco.