>>714694602
It's Oblivion but with a fancy UE5 graphics wrapper on it, kind of like how the GTA Trilogy "remakes" do it but less shitty.
>Is it normal to have two engines in one game?
For "remakes", kind of. Halo 1 and 2 did it and so did the GTA Trilogy.
>is that what they're doing going forward?
Probably, they obviously don't want to move off of Gamebryo for game logic since that's all the retards at Bethesda know.