>>96639137
>>96639163
As >>96640580 said, a character being able to create new (and more likely, powerful) abilites on the fly for no cost can (and will) throw the balance out the window in no time, it's much practical to pay for them in some way, either limited skill slots, a pont buy system or whatever.

>>96639641
Sapience, easily. How they reached that, it's up to the writer, as I said in another post, there are really no rules or stuff set in stone for slimes, so you can play a lot with it. Maybe a regular slime devored a person and due to some shenaningans that person's soul and mind were moved to the slime and over time that evolved into a sapient slime race. Maybe some science experiment to create an adaptable and inmortal life form created them.

>>96640580
> >but you still have to improvise it!
>Such is slife.
You can't have a system that can cover all posibilites, but you can have a robust system for improvisation.
In the system we are playing right now (a custom one made by our group) it's a pure point buy, and adding new powers or abilities on the fly is expected, so a slime is very easy to use there.

>>96640633
Something like pic related?