>>723273894
Early to mid 2000s is where it's at. Stencil shadows and the dynamic lighting methods used back during this time specifically. Something lost to time unfortunately. I don't like how game lighting looks anymore. Aiming closer and closer to realism unfortunately just ended up looking boring. IMO this aided atmospheric games immensely. My comments are less to do with polys, but I do generally consider the detail on models and assets as acceptable enough that it doesn't bother me so much.