>>538331119
>ZHERO
Again no intro, no menu of any kind.
Typical Godot stutter until it loads all the assets and sounds.
Interesting visuals.
Some Godot default assets are visible.
After completing each room you get to pick one of 3 upgrades, I like how it looks with the Windows 2000 dialogs.
At some point I was in the upgrade scene but enemies where hitting me and I died, the game underneath should be frozen when picking upgrades.
You kind of lose track of your character during combat and it's hard to tell if you're taking damage, everything blends in a too much.
Needs a bit of music to set the tone.
You can spam R to quickly switch between sword and gun in combat, not sure if intended.
Made it to room 9 but didn't try very hard, is there some payout at the end? Maybe some boss enemy?
Overall, I like the aesthetics and the idea it's going for but it's still raw and thus hard to find the fun in it. I didn't understand what the cards thing at the bottom are supposed to do. Dev needs to lean further into the schizo parts but make things more readable, maybe some swearing here and there DMC-style when you kill monsters. I'm imagining a huge tower you have to climb and fight through 'Let It Die' style, just an idea.