Traditional Fightan Defense
>blockstrings and mixups/crossups
>use defensive tools or perceive gaps to escape pressure, but fear frame traps
>turtling is intensive and rewarding, but getting hit is a flat punishment
Platform Fighter Defense
>runaway and directional influence
>avoid all you can, fuck up combos with DI if you do get hit
>game remains always active, but defense before getting hit is a bit shallow/lame

Is there any games that would be better to have one instead of the other, or a potential fusion like Yomi Hustle