>>723745905
Competitive gaming can be fun, but the games are often tied into feedback structures that waste time and leave you with no memories of substance. This isn't a problem exclusive to competitive games, though, as plenty of GaaS titles and especially competitive GaaS titles have it too. Keeping it to older/smaller titles and just playing rounds with friends or people in matchmaking communities is good, anything with a queue sets off an alarm in my head.
I've lost my taste for all that stuff after realizing how much time I'd lost to a couple titles, but a lot of my friends still enjoy them. We'll all stream to each other and often in the time it takes them to play 2-5 Deadlock matches I'll have beaten a small singleplayer game. They never really think about those matches again past the victory screen, but I'll take a lot with me from those games