>>3828916
Every build is OP by the end of Kotor 2 so the only effective difference in power is how good your character is early, and Consular is the worst. Starting as Consular makes the early game (particularly Telos Surface and the Telos Academy Handmaiden fights) tougher and "pays off" later once you get higher levels of force focus, more FP and enough force powers, but every class gets 2/3 of those things eventually. Also for the early game you have Kreia, which makes playing as a Consular a bit redundant.

You'll be tripping over robes, gloves, belts, crystals etc that boost WIS by the midgame and male characters in particular are encouraged to stack this because of Battle Precognition. A Consular eventually gets +4 DC to their casting power, which is nice, but since you can stack WIS easily on any class and enemy saving throws start to lag behind as the game goes on you can easily land force powers on most enemies with any class. It's also barely relevant on a Dark Side character because you can spam Storm and Crush which are powerful even saved against.

Meanwhile, Dark Jedi Guardian gets a smooth early game then switches to Sith Lord to transition into a caster/battlemage with more force points (actually relevant because dark jedi will want to use expensive light side powers e.g. heal, valor, barrier often), Force Potency for more damaging powers, and Force Mastery for longer lasting bufffs. Also you get to use Force Jump as a Sith Lord so you're Sheevpilled.