>>725315132
i'm not trying to stretch any kind of "texture" but populate the tris with scaled sprites. like this. imagine it could be grass or bricks or whatever.
it actually doesnt look too bad on the ground level, but the unevenness and seam becomes apparent when looking down at it from above. the fix is seemingly simple: rearrange the indices on either triangle, and it will match up and become a rectangle. but if i make a more fancy low poly terrain in a modeler like blender, and import into my engine and populate the tris with sprites like this, i'd have to manually fix the indices on the tris that don't render the way i'd like. so i'm trying to conceive of some other way to achieve this idea of populating a mesh with sprites, besides just bruteforcing it via a point cloud where every sprites has its location transformed in view space.