>checking out new playtest rules
>Narcs are buffed to have an additional -1 to hit for Narc equipped missiles like INarc
>you can no longer try to brush off INarc Pods, including the non-homing equipment
I get that buffing the irremovable narc makes INarc worse in comparison, but removing INarc's brush mechanic just seems to remove counterplay options, instead of having to weigh how bad a self inflicted punch or two would affect your mech against the effects of the pod. IDK if this makes sense in competitive play, but it mostly seems to remove flavor and counterplay options, especially with the alternative pods like ECM that can outright counter standard C3 lance (which also became more expensive in the same playtest rules) if you hit the master.
I get wanting to get use out of a INarc, but it's already a 9+ target number before moving with a standard pilot, 10+ if you don't have a hand and 11+ if you don't have lower arm actuators.