>>106180036
>Are lisp 3d game engines actually viable?
>I just found that there are some games/engines written fully in lisp like Jak and Daxter and Ratchet & Clank for the PS2
>I don't know much about lisp, but I've always seen it as a language with a lot of overhead but then I've found out that some dialects like SBCL (or GOAL/GOOL for the PS2 games) seem to be quite performant.
Naughty Dog also used lisp for TLOU on PS3 so it seems viable