>>536383195
It's been almost a year since I declared I was going to learn to make games. I did a course and a few games, off and on while doing other projects outside of games. I didn't finish the course, but today I finally put the pedal to the metal and started working on my dream erogame since it's an EZ bake idea with fun gameplay (if I can copypaste what I'm trying to copy properly) and I want to have a prototype soon to start asking around for an artist to work with me. I did procrastinate in wanting to build an agent this week to help me generate art with a StabilityAI API, even though I could go on Midjourney's website and print some crap out (which I did).

Holy shit, I wasted so long on errors because my project was nested waaaaaay deep within folders within folders in my documents folder. I had a shit ton of option paralysis with finding a decent font. I had to relearn to how setup up friggin buttons and I still need to find more assets for basic crap. And I spent the past couple hours debugging trying to get my ingame screenshot function to work to get pic related. And I'm too afraid to debug in VS Code directly since I've got errors and broken my build twice because of where I originally placed my project. And now I'm seeing more errors when it compiles in VS Code. I don't want to do this over.

But real progress in designing and not just learning was finally made. I learned how godawful I am at UI design. The next thing on my list is to use Mega Man X's sprite sheet to use him as a placeholder for my character for right now. I see so many games with the main character as colorless stick. I get it's to save money but man... kinda boring. So yeah bros, thanks to listening to my blog post.