>>149945903
Ideas I and a friend of mine had for a survival horror game:
>something using MD's "cute friend-shaped robots being corrupted by aggressively evil looking but otherwise nondescript Meat" design language, where you're playing as one of the tiny friendbots
>in this case there'd be more types of robots than the tiny workers, but they're all friend-shaped in some way
>set in either a domed exoplanetary colony or a Stanford torus, leaning towards the former
>first person, with diegetic HUD and melee emphasized over guns
>technology-assimilating eldritch meat had been beckoned by JCJensen-type robotics company because going forward it would allow them to cut the expenses of rare earth elements out of their production costs; experiments got out of hand and caused local apocalypse
>kicking around protagonist concepts, either with only one playable, multiple playable RE2 A-/B-scenario style, or all playable Eternal Darkness-esque style, but if only one protag we feel strongest about the protag being a teacherbot based on Alice a la pic related, with a Mitchell-alike as a school technician who used to be one of her students as a kid; the two rely on each other to get through the eldritch meat apocalypse
>other protag concepts we've kicked around include personal caregiver nursebot based on Doll, personal caregiver nursebot based on Rebecca, hospital nursebot based on Emily, and very briefly used for eldritch meat experiment testing robot Uzi who had been discreetly absconded with by Nori-alike researcher-cum-attempted whistleblower