>>719611126
https://www.teamfortress.com/post.php?id=13542
>Being airborne provides strategic position benefits, but at the cost of maneuverability. Increased movement options against Pyros and Demomen are balanced by increased exposure when fighting Heavies and Snipers.
>In playtesting the parachute, we all had a bunch of fun, and at the end of the day that's really what we're hoping for with all of our weapons.
https://www.teamfortress.com/jungleinferno/notes.php
>Players often complain that the B.A.S.E. Jumper is frustrating to fight against because the target is simply too hard to hit. This is mostly due to the combination of being able to deploy/retract at will, and the amount of steering control they have - which makes them too unpredictable.
Amazing how in just 3 years they went from "Having fun is what matters the most" to "Comp players don't like this so we're gonna nerf it for everyone"