>>96300671
I have not played Glass Road so I can't comment on the differences, but I enjoyed it pretty thoroughly.

I did think the worker placement mechanism worked pretty well. Food is required for movement outside of the quadrant of the board you're currently in, and any region of the board that is occupied by another player requires even more food to move there that you must pay to the player. That means you want to get in the head of your opponents, and squat where they need to go so you get paid or know when they're about to leave a region so you can swoop in while it's cheap. The ability to move the worker tiles around is pretty cool too. If the actions in a certain town work well for you, you can swap in new tiles to make that city even better. On the same end, you can pull away action tiles from areas people are frequenting to disrupt their action economy and devalue that part of the board to encourage them to come visit you instead and give you food.

What I did not like was the 40+ building tiles that form a giant market. The market was a few feet away from me at the table, and if I didn't take a photo of the display in the beginning I'd be getting up from my chair a dozen times during the game to see what resources I needed to focus on for my strategy.