>>723547979
The good :
>The cassettes levels were a good idea for self contained challenging 2d levels
>Cortex and Dingodile are fun to play as
>The end of the story with Cortex trying to prevent Crash's creation was fun
>The two N. Tropies would have been a great twist if it was kept until their boss fight
The bad :
>Levels are too long, boss fights too
>No, I will not play the same level 4 times for those retarded gems
>Sliding sections are very unfun
>Crates hidden in retarded locations
>Environment are overdesigned and that makes you miss tons of shit because how could you know that this particular small detail among lots of others was supposed to be a hint
>Hidden gems, see above
>Bonus sections are hot garbage and are sometimes retarded IWBTG tier bullshit
>Masks are just sections of levels and not powerups
>While fun to play as, Cortex and Dingodile mostly have bad levels
>Nu-Tawna has no good levels and if you really wanted the grapple gimmick the devs should have picked Nina instead
>Character designs, do I need to say more?
>The story is shit, multiverse marvelslop is overdone
>The masks as characters are annoying
The ugly :
>Nu-Tawna
From the top of my head but I'm probably missing some other stuff