>>725630630
Their design changes are absurdly counterintuitive
>We remade the tutorial and changed Soldier of Godrick to a boss who can only be damaged by dodging in specific ways, teaching players that there are options other than rolling: jumping, sprinting and strafing, and ducking
Okay, good.
>Oh, and we increased the tracking of many enemy attacks so you're punished much more for trying to strafe attacks than in vanilla
Nigger, what?
>We "improved" the combat and enemy AI
Okay, good.
>This means that we removed the circling AI that prevents enemies from forming a Dark Souls 2 deathball where they just spam overlapping 2-3 combos
>Oh, and we reduced stagger animation, and gave many enemies the ability to cancel their stagger animation into attacks that are so fast they can interrupt your second R1
>I sure hope you're never in a situation where you've accidentally created a deathball of enemies who can animation cancel into hyper armor attacks... that would definitely NEVER happen
Nigger, WHAT?