>>1880309
A spiritual successor, nevertheless, a Roblox clone could never work at all!
There were many attempts at this but none never stuck around.
Companies have tried making a Roblox clone but none has succeeded as the players never stuck around.
Right now you got the tech bros at silicon valley trying to work on a hytale/Roblox clone hytopia.com in which they focus on LLMs onto their users to push out content and Javascript.
A more Roblox-ish revival is Poltoria in which it tries to be like old Roblox but the users are newfags so you'll never get the sensation of Roblox that being clans, hang out places, brickbattles, PBS, etc....
That and the engine is very shallow.
>>1880685
Brickadia is a Blockland successor, not really Roblox although I can see why it is as such. The Brickadia engine is very impressive and I can't wait to see what could be done in a multiplayer enviroment but do note that it's not Roblox..... It's just not the same.
My advice??
If you are going to make a brick based 3d engine then make it able to build the game's source so that people can use it as an actual game engine instead of relying on proprietary software. You could then fork that engine and have resources to provide services similar to Roblox by server hosting and having user profiles. That way game devs could use your game engine.
It's literally Roblox Studios but you can compile as an .exe!