>>539108660
Sure as long as it can figure out how to solve its problems :
>Being a mixed of MOBA and TPS means it's twice complicated which doesn't attract casuals
>How would they balance between spirit and gun to make both viable in all brackets
>Slow development pace
>How would Valve treat Dota and Deadlock as separate but similar games
>Hero shooters are inherently too chaotic to spectate and wouldn't make good esports
>How would they attract the younger generation to play Deadlock