>>1015638
I put some more work into this and I'm happy with how it looks.
But I'm having trouble getting it over the line when it comes to unwrapping and substance painter, getting some weird gray triangles when it bakes the normal map.
face orientation is perfect.

Is it unreasonable to expect blender's auto unwrap to do a decent job? there's usually one or two problem areas I have to tweak manually.
would a pro mark seams and unwrap themselves?