>>11932143
Before I was so rudely interrupted by my fag-ass ISP, and while I still have Harmony fresh in my mind, I want to talk about how much I like how the game looks and sounds.

HoD has a very strong and saturated palette with a lot of contrast, as a way to compensate for the GBA's then lack of a lit screen. Some may call this garish, but I think it's gorgeous and distinct, it almost feels like the strong colors of old NES games but with modern shading, and it helps provide a lot of variety. I may generally like AoS more, but many of its locales are a bit plain and grounded, whereas HoD gets vivid with more than just its colors, it feels very otherworldly, particularly with the Room Of Illusions and Skeleton Caves.

HoD has a LOT of cool background detail, with many rooms having cool and distinct designs which you will then just not see anywhere but one place, and what's more is that there'll be two versions of it, thanks to the two different castles, so you'll get a more sinister and dilapidated version of it which looks gothic and gnarly as hell, I love this.
The sharp colors and contrast is maybe a bit harsh on the eyes in some senses, but that's just adds to surrealism and particularly hostile atmosphere.

HoD does not have very high definition sound samples for its music, but the compositions are excellent, and I've honestly grown to love the abrasive nature of the rough samples, they fit the abrasiveness of the visuals very well.