2 results for "c5a35f0ca421f2fa4fbc0ac8a351d6c8"
>>2149735
>Mavericks fell off quickly because you can just smoke to negate them
Mavericks have broken ass terminal guidance, which I'm pretty sure negates smoke (definitely doesn't auto trigger it) and has ridiculous range. If they do fire at all they will hit something, they can one shot many things (including Barbaris), and with the price of 180 pts for a plane it's just too easy to trade positively. You can pair Harriers with Prowlers, they fly with the same speed so it's easy to micro, a package costs 400 pts (four hundred points) for four mavericks and three harms, and you almost always get back with the Prowler. For some reason I have way less success using mavericks on a Fighting Falcon.
>What loadout here do you think needs nerfed?
Pure SEAD 24MP for 220 pts and cluster 24MP for 240/280 pts. 500 pts for a survivable fast moving package is very oppressive.
>>2149735
>Mavericks fell off quickly because you can just smoke to negate them
Mavericks have broken ass terminal guidance, which I'm pretty sure negates smoke (definitely doesn't auto trigger it) and has ridiculous range. If they do fire at all they will hit something, they can one shot many things (including Barbaris), and with the price of 180 pts for a plane it's just too easy to trade positively. You can pair Harriers with Prowlers, they fly with the same speed so it's easy to micro, a package costs 400 pts (four hundred points) for four mavericks and three harms, and you almost always get back with the Prowler. For some reason I have way less success using mavericks on a Fighting Falcon.
>What loadout here do you think needs nerfed?
Pure SEAD 24MP for 220 pts and cluster 24MP for 240/280 pts. 500 pts for a survivable fast moving package is very oppressive.