>>719117089
Yeah, I've heard as much too and can definitely see that sort of interpretation. Another thing that goes along with it is the river where they reincarnate without their memories, which would be like cleaning the paintbrush out of the color it was dyed with previously. It's a cool way to look at it, but I will offer one or more alternative ones in a sec.

>>719116968
>I don't think there's much to the gestrals for the most part. Like the grandis they're probably nothing much more than imaginary creatures thought up by Verso as a child.
Man, I feel like there's so much going on with them. Like, the name itself 'Gestral' seems to come from gesturing art in general or the usage of gesturing wooden models in the aid of learning character expression, posing or a sense of movement in art. In the context of Verso's canvas, I think they are essentially models, vessels to express a number of ideas, concepts and even people or things he knew. His beloved dog for one, perhaps even the people who were the chef/cookers in the family's kitchen or even other servants who were working in the manor (maybe Golgra was a chief cook and that's why Monoco is so afraid of her)?

>>719119120
Right, yeah Monoco is quite explicitly Verso's or the family's dog as we come to know. I was reading some people's takes and given Monoco's character and the whole 'play/fight' metaphor, some have come to extend that interpretation to all Gestrals we find even, thinking of them as dogs much like Monoco. As funny and tempting as such a reading sounds like for the Gestrals, I feel like they may be vessels for a number of things essentially. Maelle or Gustave remark about how they sound a lot like kids. On a meta-level they're clearly a vehicle the devs use to convey humour in the game.

I have an idea about them possibly representing to some degree France's past too (Gauls, old Celtic tribes) which I may ellaborate further if curious.