I don't have the time to make it so feel free to steal my idea mr.small indie dev
>Katamari Damacy/Super Monkey Ball fusion
>Set in an art museum that's enchanted to come alive at night with each painting having it's own world.
>There's a security guard and a curator who work in the museum, and whenever they pass by the paintings do the Andy's Coming schtick and rush to their original positions to look normal.
>You play as a small cupid like character from a painting of a very king of all cosmos personality love goddess, and in ball form you go around solving problems for people in the other paintings by going through obstacle courses and picking up things to deliver them elsewhere often culminating in helping two people in the painting find love as a cupid does. As you do tasks you learn about the curator who has unrequited feelings for the security guard.
>You go through a painting of the ancient Greek olympic games, a battlefield from the 1800's, a Japanese woodblock print, etc,
>Each has their own gameplay quirks and unique art style that the cupid ball adapts to.
>After 100%-ing all of the paintings, you discover that the security guard is getting transferred to a new museum and that the next night is going to be her last shift here. Meanwhile the curator was writing a love letter but abandoned it after realizing she was leaving, resigning himself to losing his chance throwing the nearly complete letter in the trash.
>All of the paintings denizens agree that they need to help this poor schmuck, it's the least they could do to thank the gentleman who has taken such good care of the paintings during the day.
>At the goddess's behest you go on one final run, picking up the letter from the trash in the back room then having to make it all the way to the front of the museum before daybreak to deliver it to the security guard on the Curator's unwitting behalf.
>It's a race through all of the paintings to make it to the entrance, aided by everyone you helped.