>>717697778
I can't really say I worked for a decade on this game, specifically. The concepts of Joey Fygoon, Frydar Island, and the like certainly originated a decade ago, but they were unrefined (see the timeline) and the Fygooniverse functioned more as a Wonderland-like hellscape. Between 2015 and 2022, I had wanted to make a Joey Fygoon game based on the original version of the Fygooniverse but it was to be a 2D platform game with Kirby's Adventure-like sword mechanics; ultimately, it never went anywhere beyond concept drawings. When I aged, so too did Fygoon and his world, and with it came a more mature design and a more grounded world that would have been suitable for a book, since I had initially wanted to make a book based on the more mature story of Fygoon before I revisited the idea of making it a game. Ultimately, I found my writing skills, especially with describing environments, to be lacking, so I made a game instead in 2022, beginning not with the part you see, but the second part; I was prototyping how an open world system could work before it evolved. It was in August of 2023 that I revealed the game to the internet when, by chance, I saw a gamedev thread on /v/; what began as a shitpost evolved into an opportunity for me to fulfill a dream I had set aside. All in all, I've worked for about two years on this project.
Anyway, as soon as I release the first part of my game, I'll begin a great push to get it out everywhere for the next five years; if you think my posting is bad now, you have no idea. With the money I receive, I'll first grab a Steam page to widen the download pool, then use the rest of the money to fund the animated series, advertisements, and merchandising to get it out there more, with the series coming later once I have procured enough money to hire a freelance animator. Speaking of which, would you guys happen to know how to get ahold of an animator, especially one who knows a thing or two about Soviet-era animation techniques?