However, it is unlikely we will wish to use the existing EUV “Mission Pack” framework for those missions - if we are to bring narrative gameplay with goals to reach into EUV, we want such mission packs to be accessed concurrently (think like a quest system!). We do not want to mix the concept of those missions with the existing mission packs and we want to develop our own system for such, which will allow such “mission packs” to be completed and filled out concurrently. (A branch for Byzantium to conquer west Balkans would not be mutually exclusive with conquering Anatolia - a non-negotiable goal for us.)
If we fail to design and develop such a system, only then will we consider creating country-specific mission packs that are integrated into the current framework.
Centralization Mission Pack Showcase
Now, rather than keep talking about design philosophies, it would be best if we showed you examples of one of our fully developed packs, the Centralization Societal Value mission pack.
In order to start this mission pack, you will have to select an area you wish to have centralized. These missions will then guide you towards increasing the local control or towards building up a local “area capital” within in order to turn it into the center of the aforementioned.
Missions include reducing unrest, which is a source of lower control, building temples which allow you to extend your crown power, and even connecting roads to your capital.
It must be stated that those requirements and rewards may vary depending on the approach you chose after your first mission is completed. One approach will help you build up the “area capital” while the other will try to spread the increased control evenly throughout.