>>723255895
>Is yours 2D or 2.5D?
3D environments, 2D sprites. Pic rel is what I'm currently working on, hand drawn sprite, textures are AI placeholders.

At first I used bone animation which is UTTER FUCKING BULLSHIT. Had to do multiple from-scratch rewrites of the animation system because how poorly my enigne handles this. In the end I assembled the sprites in godot and did the animations there, then use a script to render it to a traditional sprite sheet. Been at it for at least two months, but I had to take frequent breaks to maintain my sanity.

Right now I'm working on the last few frames of walking(looks ok for 1 step, horrendous when it loops). I've decied combat will be mostly stills and particle effects. You need a lot of frames for fluid sprite animation and I'm already looking at 2MB per sprite sheet.