>>723783773
The eyes in particular just look ME3-ified in ME1 and ME2 now. They used to look soulful in the OT, but when you get to 3 some intern did a hack job and made everyone have dead eyes.
There's an interesting (and probably deleted now) Tweet series from an animator by the name Jonathan Cooper, who worked on ME1/2, who said he won an argument in the animations dept. during ME1 to face eyes forward by default on character models. Some will argue it's bad animation practice because it means when you're animating, the resting position of eyes is slightly upward and having to deal with an offset. But he knew it would make characters look alive during gameplay and automated sequences. I'm pretty sure they fucked this up when they decided to overhaul the character engine during ME3. 70% of the workforce on ME3 was contractors and outsourcing, and people who didn't stay on the project for its whole duration, so someone who got power fucked up the face engine, trying to optimize its poly count, and it ruined the whole character creator system. This is why FemSheps import so poorly into ME3. Originally, the game shipped without being able to even import faces from an ME1 save. They had to hack together a patch to make it possible a month after launch, and Legendary Edition only "fixed" the problem by backporting the character proportions into the first 2 games. Even so, FemSheps look awkward as hell, and now there's even more inconsistency between ME1 and ME2.