>>723073769
>crouch right next to the boss, somehow avoiding getting hit
You sound like you've spent too much time watching meme clears from content creators. While there are lots of things you can technically do in ER to avoid certain attacks the game itself makes no real attempt to indicate visually when you can do anything like this. Even jumping over attacks, something which should be a big focus in the first souls game with a real jump button is very unclear and inconsistent, with a handful of exceptions like ground slam shockwaves. If the player can't look at the attack and figure out that you could jump over it / duck under it / sprint around it based on the animation work then you're kind of taking the piss if you praise this as a variety of defensive options
Real players aren't going to retry bosses endlessly to figure out the massive AI flowcharts and test crouching/jumping/sprinting in and around different sequences from different positions just to figure out what might work. This shit should be visually intuitive.