Search results for "caf7e148a8108ec674e5ef36efa7726f" in md5 (2)

/3/ - Blender General
Anonymous No.1014402
Can someone explain to me what "Good topology" for humanoid bodies is supposed to look like?
Every example I see looks wildly different and it's hard to judge what's actually good
/v/ - Thread 713826328
Anonymous No.713871468
>>713837348
I don't actually know what "Good topology" entails so I just copied stuff I found online. The general idea I got was
>Put loops around areas that need more polys so they don't collapse when they bend, loops let you add more polys later if needed
So there's loops around the shoulder/arm, a loop down the elbow, round the kneecap, etc...

If there's any real guides for best practice I'd appreciate seeing it, honestly