Maybe it was just a Capcom thing, but one thing i really loved about this graphics in this generation was how character models, specially in japanese games, often translated anime features and proportions such as big eyes into 3D, probably as a way to make models seem more appealing when compromising detail for stable polygon counts. It was very noticeable in RE4, God Hand and Devil May Cry.
And yeah, it's a very nice spot between the 5th gen where characters were basically jaggy action figures with swappable face textures, the 7th and 8th gen with uncanny unreal engine uglyness, or the 9th gen where you can view every single pore and wrinkle of Dante's face in 4K.