>>725517514
Shigesato Itoi, the creator of MOTHER, is interesting because he wasn’t originally a game developer. He started out as a copywriter and was already a well-known celebrity in Japan, primarily for his work in advertising. It was actually Shigeru Miyamoto who approached him to work on MOTHER. Miyamoto, seeing Itoi’s creativity, thought he would bring something fresh to the project, especially since Itoi had no background in game design.
Itoi was drawn to the project because he wanted to make a game that was different from what was typical at the time. He wasn’t interested in the usual fantasy tropes like dragons or knights, but instead wanted to create something that felt more grounded in reality, even though it still had a sense of surrealism. That’s why MOTHER feels so distinct compared to other RPGs of its era—its story, characters, and world feel more personal and relatable, even with all the weirdness in it.
Itoi also brought a sense of humor and emotional depth to the games. The MOTHER series is known for its quirky characters, but it also deals with themes of friendship, loss, and existential questions. He didn’t follow the typical rules of game design; instead, he just let his instincts guide him, which is part of why the series feels so unique.
Kumatora in a skimpy sweater with visible buttchecks.